AI Insights · Timothy · April 2024
Top 5 Anime Games on Android in Costa Rica: Q1 2024
Discover the performance trends of the top 5 anime game apps on the Android platform in Costa Rica for Q1 2024, including download rates, revenue, and active user metrics.
In Q1 2024, the top 5 anime games on the Android platform in Costa Rica showcased interesting performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics.
DRAGON BALL LEGENDS experienced varied weekly revenue, peaking at about $783 in the first week of January and reaching another high of approximately $653 in late February. Weekly downloads saw an initial drop but rebounded towards the end of the quarter, hitting 1.9K in the final week of March. Active users fluctuated but ended on a high note, increasing from 12.7K at the start of the quarter to around 12.4K by the end.
One Punch Man World, released at the end of January, saw its highest weekly downloads of 3.4K shortly after launch. However, downloads significantly decreased to just over 200 by late March. Weekly revenue followed a similar trend, starting at $61 and gradually declining. Active users also dropped from 3.3K in late January to around 537 by the end of the quarter.
CAPTAIN TSUBASA: ACE had steady weekly downloads, maintaining around 700 in January and ending with about 350 in March. Revenue saw a spike to $96 in late January and another increase to $66 in the last week of March. Active users showed a consistent upward trend, reaching 2.6K by the quarter's end.
DRAGON BALL Z DOKKAN BATTLE reported a notable increase in weekly downloads towards the end of the quarter, rising to 947 in mid-March. Weekly revenue exhibited fluctuations, peaking at $247 in the first week of January. Active users increased, especially in mid-March, where it reached 2.5K, up from 1.7K at the beginning of the quarter.
ONE PIECE Bounty Rush saw its highest weekly downloads of 857 at the start of January, which then declined to around 170 by late March. Revenue peaked at $252 in late January. The active user count started at 2.1K and ended slightly lower at around 1.1K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.